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Our first game, https://play.google.com/store/apps/details?id=com.MirumStudio.RiseOfBalloons, is available in 13 languages, if I remember well.
We have some downloads all around the world. So, the localization help a little bit for sure. But maybe it give us only a few downloads since the game is not a commercial success. For less than 400$, I'm not mad and it's giving us a better notoriety when I speak with publishers about our next game.
I dropped out of a multimedia program because even though I'm pretty bad at programming, I could handle the one class per semester along with the other classes and land barely passing grades. But then I came back from summer vacation to learn that something like 4 out of 7 classes involved programming. This was the 5th semester out of a total of 6 for this program (and I had already flunked the 3rd or 4th and re-taken it successfully).
Since then, I worked as game tester for a "start-up" in the sense they had shipped no game yet but had been working on one for like 5 years, but eventually they decided to drop their browser-based version and go mobile, which meant there would be nothing to test until the first mobile version of the game was out, which meant sorry dude but your contract's ending.
About 3 months later, I landed a game tester at Ubisoft, got my name on AC Unity (meh) and Syndicate (that's pretty cool). About 1 + 1/3 year later, the latter game ships and my contract (yep, was still on a contract) was not renewed since game being shipped = crunch time is over = too many testers.
In the meantime, my brother had started is own startup called Mirum Studio and was working on the now shipped Rise of Balloons, a mobile game. They needed a tester, but paid development costs out of their pockets so I essentially worked for free for them, under a contract where I, along with everyone else on the project, would reap some of the profits from purchases if they reached a certain minimum (all told I think I got like 80$ out of it, after months of work, lol). I would also come up with some level design ideas on paint since I didn't really know how to use Unity, the engine it uses.
A few months later, I got a job at Larian Studios, known for the Divinity games (mainly the "Divinity : Original Sin" one). For 6 months, I worked on the sequel until one or two weeks before it launched on Early Access (fun fact, there's a poem / riddle in there that was written by a writer but modified after one of my suggestions whom the writer loved, hehe). Meanwhile, Mirum works as additional manpower on (drumroll) Final Fantasy 15 and A King's Tale : Final Fantasy.
So now I'm back home and am coming up with more level designs, built straight into Unity, hoping that they can eventually resume work on the game for an expansion of sorts. We'll know, come January, if that happens or not, but either way they have other projects on the back-burner and are guaranteed to need a tester again, so I'm not worried.
I'm also pretty burned out on working for larger companies due to some personal issues, so I wouldn't mind making my career with them if at all possible.